Hello everyone, This is a Fair Trade Video, it'll show you how to do Fair Trades on Forge of Empires! I am suggesting that 1:2 and 2:1 can vary greatly in terms of true ratio (factored for Age difference) and this inequity is permitted if trading up from a lower age, but denied when trading down. Example. I can trade Wine for Honey at 1:1 but when factoring Age it's actually a 3:1 trade in my favor. I can trade Honey for Wine at 1:1 but when Has anyone else noticed the recent plethora of what I would consider unfair or disadvantageous trades. For example, where I thought the rule of thumb when trading goods from the same age was 1:1 or thereabout, nearly all the trades I'm seeing now are 1:2 (like 1 honey for 2 granite). Even There are some fields to fill in here as well: Offer - the goods that the other player offers, the ones that you will receive through the trade. Need - goods that the other player want to acquire, those that will be taken from your stockpile. Rate - the rate at which the goods will be traded. 1 means that you will trade fairly (10 goods for 10 *Forge of Empires Fair Trade - Forge of Empires Fair Trade Calculator - Forge of Empires Tips #3 goo.gl/Br23Gz *Forge of Empires Temple of Relics - New Forge of Empires Great Building - Forge of Empires Tips #4 goo.gl/u9dN4z * Forge of Empires tips #1 How to Run Your Game Faster goo.gl/elXQ71 ***** Tip #1 – Trading duplicate Blueprints Elvenar is a free-to-play browser-based game, where you will build a flourishing city and discover a magical world full of mysteries. Build up the most beautiful city and establish the most efficient economic system that you can! In Elvenar you can upgrade almost every building, improving the productivity and the look of your city. x9G9q. * Brass 24 gets him Coffee 16 (like value 3:2 ratio) * Brass 32 gets him Coffee 16 (unfair 2:1 ratio) rather than We have a very small market with bottlenecks that are entirely predictable, so it's all too easy for a slick operator to buy up all of the local Coffee, for example, and then charge whatever the market will bear because he's the only supplier. If I know that by accepting 1:2 trade I can return those goods in a week I'll take any trade from my guildies. With your system that is not the case so it will be progressively difficult to get particular goods that are "unfair" to produce. If the game had global market (like EVE Online) then neither your model nor "fair" trade model won't work. Cost to build: Construction Time: 4-hour Production Cost: 153000 coins and 353000 supplies. 15 hr. 5 ME goods and 3600 coins and supplies. *GBs produce the unrefined needs, hence they produce Modern Era goods in the Tomorrow Era. We trade all of the upper ages at the same 3/2 ratios, and Colonial is the dividing line.Įxamples of 2/3 ratio trades (reverse for going up at 3/2)Ģ0/30 (2/3 by 10) add a zero for 200/300 (2/3 by 100)ģ0/45 (2/3 by 15) add a zero for 300/450 (2/3 by 150) In fact by Future and above, the goods costs are nearly equivalent in value, there was Following the rules helps to create a fun and fair environment for everyone. The Community Management of the US version of Forge of Empires are the final arbiters of any rules dispute. Their interpretation of these rules is final. Forge of Empires Team reserves the right to exclude anyone from the game. Do it tier by tier and promote T1 to T2, T2 to T3, T3 to T4, and T4 to T5. For fair trading purposes use a 2:1 ratio for each trade. Then 16 x T1 --> 8 x T2 --> 4 x T3 --> 2 x T2 --> 1 x T5. Compare these numbers with the costs of goods from each tier. You are effectively just redeploying your gold/production costs which you have already spent

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